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Sacrifice - A Cooperative Board Game of Survival Horror

The Plan

 

I had three goals when setting out to build Sacrifice.



1. To build a game for mature gamers.


2. To make my players fearful while providing the opportunity for great heroism/success.


3. To create a game rife with meaningful decisions.


With my goals set, I created a cooperative survival/horror game where resources are scarce and success is not a foregone conclusion. I chose the cooperative approach because I felt that would create the greatest opportunities for mutual fear and heroism, and I created several unique and colourful characters to increase the players' connection to the game world—a post-apocalypse filled with dangerous mutants called abominations.

Execution and Innovation

Sacrifice is played in distinct phases with the players exploring the ruins, gathering supplies that they can use to hopefully open the shelter at the center of the map, avoiding or fighting the deadly abominations, and finding shelter from a deadly sun during each day.

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My key innovations included a crafting system—balanced on a risk/reward schedule of scrounging raw materials from the game map—the ability for a player to permanently sacrifice their character to save the others—from which the game draws its name—and the Chase Track.

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If the players encounter the abominations, they are put on the Chase Track. This minigame provides a visual representation of the players being pursued by up to three kinds of ravenous monster, and the players can attempt a number of different maneuvers to outrun, evade, hide from, or kill their pursuers.
 

The Chase Track is a key source of tension in Sacrifice, and typically creates situations where the players narrowly escape from danger. 

Results

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Sacrifice creates exactly the player experience I was shooting for, and playtests allowed me to better balance some of the more unique character abilities and zero in on my desired challenge level. I also created a "Hard Mode" for experienced players.

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Every decision in Sacrifice—from what gear to carry with you, whether to split up to cover more ground, and when to use those rare bullets or to  eat your food packets—is enormously important. The game achieves this through required social interaction and a collection of simple systems governing inventory management, crafting, evasion, and combat.



I believe this combination of gameplay depth, immersion, cooperative play, and innovation contributed to Sacrifice being awarded the GD23 Best Board Game award by my peers and instructors.

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